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You can see that pan (with the 2 & 2 setting) at 8 min. In the meantime, maybe I should verbally describe what I mean by "shearing." On a fast pan of a park, I noticed that tree trunks would tear in a way that displaced about 1/4 of the image to the left (trailing) the rest of the image by maybe 10%. I'll try to encode it again at 4 & 4 and then host it so you can analyze it for yourself.
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MP4 so that I could get a screen grab to post here, but can't find one.
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My Vimeo account expired some time ago due to inactivity, so at the moment I can't test it on Vimeo.įull-screen mode? Always there, whether playing in the little window that I use for the default JW Player, or full screen from JW Player, or playing from my hard disk in Windows Media Player - I couldn't get rid of it until I changed the HB settings to 2 & 2. I can't imagine how I could have gotten anything with nearly this quality without the patient exploration by you and the others who have contributed so much to these long threads. PNG, I'm using those exact settings except that I had to go back to 2 and 2 instead of 4 and 4 for the Reference Frames and Maximum B-Frames the 4 and 4 settings produced shearing of the image during playback of fast pans - even when played from my own hard disks (I'm also using -2 and -1 deblocking).Īs I type I'm encoding my most difficult video (the physics video) with less noise in a noise-generator event in hopes of saving bits for other higher-priority events - then I'll put it into Handbrake and give it a try at maybe 250 Kb/s. Regarding the settings that you show in your. A new JW Player just was published yesterday, so may give it a try to see if that instant-start problem can be fixed. Unfortunately, the JW Player that I'm using starts playing even before the "play" button is pressed in some browsers even though I have the instant start option set to False in my coding. "If they are not letting the video load completely before starting playback, then they need to be educated."
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And thanks of course to the geniuses who write these amazing free tools that make this possible. Thanks to Laurence, farss, A.Grandt and the rest of you who gave insight which helped with other aspects of this workflow. Thanks to amendegw, Kimberly and Stringer for permission to use test footage, and to dxdy for hosting test renders on his Vimeo account.
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Many thanks to Musicvid and amendegw for that engrossing discussion. Musicvid has been using Handbrake to achieve a very similar result, and I believe he is planning to publish a tutorial for that soon. If anyone has any comments on the workflow or the tutorial, or has success or failure with it, please let us have some feedback in this thread.
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If speed is your priority, just use the Sony AVC codec, but do visit the section about conforming your video's levels, which applies to all AVC/H.264 videos destined for the web. But there are presets which can make it faster (or slower). This is a workflow for videophiles who are prepared to spend time and effort getting the best quality:bitrate ratio they can. I may also split the tutorial up into a number of pages (any thoughts on that?), and I also have a site redesign in the pipeline which might help readability. I hope to add a branch for rendering for self-hosting, where lower bitrates and slightly different x264 settings will be used. For the time being this is written with upload to Vimeo/YouTube/Facebook in mind.
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I have written a tutorial explaining how to do it. But much of the workflow is useful with progressive footage too. In the course of this mammoth discussion instigated by Musicvid, I have refined some aspects of my workflow, in particular the deinterlacing, which I am now doing with the amazing QTGMC deinterlacing script.
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The Sony and MainConcept AVC codecs in Vegas Pro 10.0 have caught up a bit, but we are still limited to rudimentary blend or interpolate deinterlacing, and bicubic resizing. I found this technique gives a higher quality than is possible with the tools in Vegas Pro. Over the past few years I have been using the following workflow for rendering videos for the net, whether they be destined for self-hosting or a site like YouTube, Vimeo or Facebook.
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